HOPASUS A project on how to use sport video games in education

Duration : 01-06-2022 – 01-06-2024
Project number: 101049653 — HOP — ERASMUS-SPORT-2021-SCP

HOPASUS project was born out of the need of teachers and youth workers from 4 European countries to develop their digital skills and become more resilient in times of pandemics by using sport video games in their virtual or face-to-face classrooms.

The aim of our project is to encourage sport teachers to recognize the potential of video games and sport applications and experiment with new strategies for incorporating them into their gyms and classrooms. Video games/reminder applications may attract youths who are not typically interested in gym class and offer an alternative transition into sports and physical activity.

The specific objective of the HOPASUS project are: To exchange good practices on innovative methods of teaching sports and improve existing curriculum with notions of new technologies in sport video gaming, to develop the skills and competences of sport teachers in recognizing the potential of video games, to create innovative and sustainable partnerships between schools/universities and providers of digital instruments, to promote the inclusion of “video games addicted youth” by changing the paradigm of persistent stereotyping of video games as predominantly mindless, violent forms of entertainment, into seeing the potential of video gaming technologies as instructional tools.

After a kick-off meeting in Bucharest, Romania, we will make country reports with status-quo in each country in the domain of video gaming in education, we will create an educational toolkit on how to use sport video gaming that will be made public during our transnational research meeting in Serbia, we will pilot our materials in local events during 1 semester and we will share our experiences during the HOPASUS transnational training meeting in Bulgaria, we will then launch our online community with all the IOs produced during our transnational meeting in Lithuania, and we will end our HOP ON with online sport multiplier events in each country.

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