HopaSus Erasmus Sport Plus project emerged from the necessity for educators and youth workers across four European nations to bolster their digital competencies and resilience amidst pandemics. By integrating sport video games into virtual or face-to-face classrooms, participants aim to harness the potential of digital tools for educational purposes. Our goal is to inspire sport teachers to embrace innovative strategies that incorporate video games and sport applications into their teaching methodologies, fostering inclusivity for youth with an interest in gaming. We aim to shift perceptions of video games from mere entertainment to valuable instructional aids that encourage physical activity and engagement beyond traditional classroom settings.
Today, we present the findings of the Healthy Behaviour Report, shedding light on the physical activity levels among children in Lithuania, Serbia, Romania, and Bulgaria. Funded by Erasmus+ and leveraging non-formal educational techniques, the HopaSus project centered its efforts in Lithuania with a primary focus on enhancing physical fitness and promoting a healthy lifestyle. Within this report, delve into the research workshops conducted, the encountered challenges, participants’ performance metrics, and the project’s overall accomplishments. Through Erasmus initiatives like HopaSus, we strive to empower youth and educators alike, driving positive change through sport-focused educational endeavors.