On May 24-25, the consortium of the #QuarantinArt project – Inspiring adults explore their artistic side met for the 3rd Transnational Partners’ Meeting, in Warsaw, Poland. The partners discussed the dissemination of the first intellectual output and agreed on the finalisation of IO2. The next step is to start working on the video-interviews for IO3 […]

Press release

Rural Youth Parliament Simulations, a method of involving young people in their community! We started our Erasmus + project, the Rural Youth Parliament. LAG Napoca Porolissum and their 3 partners from France, Finland and Lithuania have started their Erasmus+ project, dedicated to the young people from the rural areas. The project aims to implement activities […]

Let’s celebrate the upcoming Open Data Day!

The Open Data Day is approaching. This annual celebration is planned on the 5th of March over the world. Groups from around the world are fostered to create local events on the day where they will use open data in their communities. Check out the closest events to you.   The Open Data Day is an opportunity to create awareness around open […]

Digital cultural experiences

In the age of digital technology, adapting content is extremely important to attract and interest people. This especially applies to the concept that people often consider boring or outdated, like museum exhibitions and art galleries. One of the best examples of modern art is Van Gogh Exhibit: The Immersive Experience. Experience art like never before […]

Interactive digital storytelling in cultural heritage

Museums are often thought of as places that collect, care for, display and interpret objects. It’s also a place to share stories. A variety of new media experiences in cultural heritage settings can be self-characterized as storytelling, including guides offering purely informational content. Digital storytelling in cultural heritage contexts has been recognized as a direction […]

Digital Cultural Handbook

This Cultural Digital Handbook aims to help you understand and learn theconcepts of digital culture, linked open data, how they have changed during the decades, how young people are affected and what are the most requisite jobs nowadays and in the feature. You will be also able to learn examples of existing organisations and institutions […]

Usage of LOD in Culture and Heritage

As a recap, linked open data (LOD) is defined as data that can be used adapted and modified by anyone as well as being released under an open license, which does not impede its reuse for free (Berners, 2014).  While, for many years much of its use was reserved for government data repositories and archives […]

Time-Based Media Art

The conservation and restoration of time-based media art should bring a creativity to the digital skills and competencies of youths, particularly in the field of conserving time-based media art. The overall intention is the development of the digital cultural field into a focused youth curriculum which will exploit digital tools to create and design art.   […]

Digital Cultural Youth Curriculum – Cinema

The Erasmus+ Project Digital Cultural Designer (DCD) aims to extend and enhance the digital skills and competencies of young people particularly in the field of culture by promoting cultural education through innovative online tools and methods.  In the framework of the DCD project, a curriculum will be developed to cater to the needs of museums, archives, libraries, and cultural institutions. The Digital Cultural Youth Curriculum will encourage young people to increase their knowledge and abilities in using digital tools to […]

Loneliness around the world: Age, gender, and cultural differences in loneliness

On 26 April 2020 Manuela Barreto from University of Exeter, Pamela Qualter from University of Manchester (the research partners in our project) and their colleagues published the article “Loneliness around the world: Age, gender, and cultural differences in loneliness” in Personality and Individual Differences. In this article they describe a number of issues that are […]

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